#ifndef _GraphicsDevice_H_
#define _GraphicsDevice_H_
#include <Windows.h>

const bool FULLSCREEN = false;
const bool VSYNC_ENABLED = true;
const float SCREEN_DEPTH= 1000.0f;
const float SCREEN_NEAR = 0.1f;

class GraphicsDevice
{
private:
	bool Render();

public:
	GraphicsDevice();
	~GraphicsDevice();

	bool Initialize(int, int, HWND);
	void Shutdown();
	bool Frame();
};

#endif
